![]() ![]()
Note - you now need to find and solve all of the 243 puzzles connected with Riddler. You will be unable to finish this fight so, wait simply for Nigma to leave the location. After you have eliminated Riddler's goons, do not attack him, nor approach him, because the flooring around him will soon be electrified. You can eliminate opponents effectively thanks to team attacks. Apart from that, avoid the green projectiles fired by his machine. You need to expect that the Riddler may occasionally switch the colors. Remember that Batman needs to fight the blue opponents and Catwoman the red ones. After the fight starts, ignore the boss and attack Riddler's henchmen. He will be using the machine of his own design and you start your fight with him. This will result in Riddler appearing, in the flesh. Return to the main hall and try to leave the orphanage. Steer clear of the Riddler's machine and attack his henchmen Thanks to obtaining it, you remove the collar from the neck of the Catwoman. In here, there is a capsule with the last key. Do not wait for the blades to end their cycle and join Batman. Now, you only need to grab on to the ceiling, as Catwoman (faster than before). Move plates 8, 13, 18 and 23 up by one position.Move plate 3 left, by one position (plates 4 and 5 are being blocked by Catwoman).Switch to Catwoman and walk onto plate 4.Move plates 2, 7, 12 and 17 down by one position.Move plates 21, 23 and 24 to the right, as far as possible (they fall into slots 23, 24 and 25).Move plates 10, 15, 20 and 25 up by one position.Move plates 17 and 22 up by one position (they join up with plates 2 and 7).In this one, just like in the previous one, you need to "free" two beams. Just like before, do not wait for the Riddler to start the blades and have the Catwoman grab on to the ceiling. Move plate 12 up by one position (plates 17 and 22 are being blocked by Catwoman and don't move).Switch to Catwoman and walk onto plate 17 (below one of the plates with red beam).Move plates 7 and 8 right by one position (plate 6 remains in position, because Catwoman is standing on it).Switch to Catwoman and walk onto plate 6. BATMAN ARKHAM KNIGHT PS4 RIDDLER CHALLENGE PHYSICS 101 FREEThe second one is much more complicated, because you need to free two spots for red beams. Wait for the cycle of the blades to end, after which they stop. Switch quickly to Catwoman and pull her up to the interactive ceiling, because Riddler soon activates spinning blades.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |